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Onimusha ps4 remaster
Onimusha ps4 remaster











onimusha ps4 remaster

I remember seeing them on my PS2 and being blown away by what was then high-quality CGI video. The pre-rendered cutscenes were a real treat in 2001, but in 2019, they look their age. There's a weird twitch to them, too, when they're supposed to be otherwise motionless. Their fingers don't move at all, stuck in a permanent, almost Ken-doll-like half open pose during cutscenes. I played through Onimusha on Nintendo Switch, and even on the small screen in handheld mode, the backgrounds looked tired and hopelessly dated.Ĭharacter animations are stiff, and faces have an unnatural plastic smoothness to them. Fans have always wanted the content from the Saturn version to be added into the various reissues over the years but the original team never cared for it.“The pre-rendered backgrounds, the hallmark of PS1 and PS2-era survival horror, look muddy and primitive when the light of high-definition shines upon them. This was the case when Castlevania: Symphony of the Night was ported to Saturn, a separate team created a new area and added Maria as a playable character. It could be that the Xbox version was handled by a different team and the original director wasn’t a fan of the changes/additions.

onimusha ps4 remaster onimusha ps4 remaster

Genma Onimusha was just an upgraded port of the original, not a remake or new game, and it wasn’t published by Microsoft so there shouldn’t be any rights issues. Look at the Resident Evil remake, it was developed exclusively for Gamecube but has since been rereleased on practically every console because Nintendo had nothing to do with the development. The Twin Snakes was published by Nintendo which is why it never appeared anywhere besides GameCube. That’s only true if the exclusive version was published by or otherwise somehow financed by the platform holder.













Onimusha ps4 remaster